This appears as such because Hitman's work was all over the place (at least that's how I feel about it after following his progress for a while).
My honest opinion is that Hitman's animation pack, whichever version it is, seriously needs to be replaced because it is unfinished and still has annoying bugs. HoloRifle, Grenade Launcher, Chick-chick shotguns: 2hrattack7is, although some mods, like Commonwealth Surplus, set these to TwoHandAutomatic and 2haattack7isĪutomatics all use attackloopis, regardless if they are pistols or rifles (if you use a non-scoped custom weapon with the same anim)īattle Rifle, 'Dis Machine, Caravan Shogun, Grenade Rifle: 2hrattackleftisĮvery possible lever-action thing in existence: 2hrattack5is Riot Shotgun, 25mm Grenade APW: 2haattack4is Service Rifle and Marksman Carbine: 2haattack3is 44 mag, Hunting Revolver, Sawed-Off Shotgun: 1hpattackleftis Or if you use GECK, you can discover this in the Art & Sound section of the weapon.ĩmm Pistol and equivalents with the same reload: 1hpattackrightisġ0mm Pistol, 5.56mm Pistol: 1hpattackrightis In order to know which animations cause problems, it would be beneficial to have FNVEdit installed, load all the mods, and check which attack animation the weapon in question uses. Other weapons have their attacks marked with a number (2hrattack3is for example) Automatic weapons all use one attack animation in their category 1hpttackloopis ( OneHandPistol animation type in GECK Pistol - Ballistic in FNVEdit), 2haattackloopis ( TwoHandAutomatic or Rifle - Automatic)), and 2hrattackloopis ( TwoHandRifle or Rifle - Ballistic). If anyone can direct me to these files so I can remove or replace them I would be much obliged.įiles that modify iron sight firing animations always have attack word in it and end with is. For the record I am using Hitman's animation overhaul and have no recollection of installing any other animation mods that may have changed this, though I have tried reinstalling the animation pack to no success. It is almost certainly coming from a mod as I disabled Archive Invalidation and the animation looked entirely normal. I was wondering if anyone a little more familiar with the animation files knows which particular files affect the 1h and 2h animation while aiming down the iron sights? Animation looks perfect outside of Iron sights. I can't provide a video, but it's not really necessary, it's pretty much what I said, there is no movement in the animation, just a stationary gun shot. When firing certain weapons in first person (namely pistols though a few 2h rifles have similar issues) there is no weapon sway or kickback. I've noticed an issue with my weapon animations which is really breaking my immersion.